Atmosphere
GenesisII implements an advanced atmospheric model that realistically
reflects the way that light is diffracted and absorbed by our atmosphere. These
controls are used to set atmospheric and environmental effects - see also the
Clouds controls.
Atmospheric Effects
- Ambient: Ambient light intensity. Ambient light has been scattered
and comes from no particular direction.
- Diffusion: Diffuse light intensity. This is light coming directly
from the sun but is scattered on reflection and does not create highlights.
- Atmospheric Scatter: Controls how much the direct sunlight is scattered
to form the blue of the sky.
- Atmospheric Glow: Controls the amount of glow around the sun.
- Shadow Depth: Controls how dark cast shadows are.
- Mist Density: General atmospheric mist/haze.
Sun Position
These control set the altitude and azimuth position of the sun. You can click
and drag directly on the blue dial controls or use the edit boxes.
Colors
- Sun: The color of the sun. Usually this is set to white or a very
light yellow, but can be set to redder tones for sunsets.
- Sky: The background sky color at the zenith. Blends with the horizon
color towards the horizon.
- Horizon: Sky color at the horizon.
- Mist: Mist color.
Advanced Parameters
These parameters control how the atmosphere is modeled and should only be altered
from the defaults with care.
- Atmospheric Ceiling: The top of the atmosphere. Light traveling above
this will not be affected by atmospheric physics. Also effects the behavior
of light below the ceiling. Default value is 200.0.
- Atmospheric Floor: Nominal bottom of the atmosphere. Default is -100.0.
- Atmospheric Control Distance: Nominal distance to the sky. Default
is 250.0
- Infinity: Nominal infinite distance. Default is 10000.0